Order Knight
The Ceresian Order Knights are an unusual order. Instead of accepting noblemen, they recruit exclusively from the clergy, selecting the most zealous of the acolytes. While they are not as formidable fighters as the Knights Errant alongside whom they serve, their magical powers and healing skills more than make up for this deficit.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of basic healing.
Information
Advances from: | Acolyte |
Advances to: | Knight Raetian |
Cost: | 34 |
HP: | 38 |
Movement: | 8 |
XP: | 76 |
Level: | 2 |
Alignment: | lawful |
ID | Ceresian Order Knight |
Abilities: | heals +4 |
Attacks (damage - count)
morning star melee | 11 - 2 impact | ||
lightbeam ranged | 6 - 3 arcane | magical |
Resistances
blade | 20% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 3 | 20% | |
Coastal Reef | - | 0% | |
Deep Water | 100 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 30% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | 3 | 50% | |
Mushroom Grove | 4 | 20% | |
Sand | 1 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | 100 | 20% | |
Village | 1 | 40% |